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The Chronicles of Riddick: Escape From Butcher Bay

The Chronicles of Riddick: Escape fromshooting guns that the opponents had. There
Butcher Bay made its debut on the Xbox backwas a limited array of weapons at your
in June of 2004. The video game was a prequeldisposal. Handguns, machine guns, and
to the Pitch Black movie from 1999, and theshotguns were mostly being used in the game.
game was a first person shooter (ala Halo,The audio in the game was absolutely amazing.
Halo 2, Halo 3). It revolved around theIt had the best voice acting I have ever seen
arrogant and fearless Richard Riddick (alsoin an Xbox video game. Every prisoner that
known as Vin Diesel). The storyline in thewas held captive had their own mannerisms.
game was fairly self-explanatory. Gamers wereThe game did a brilliant job of implementing
in control of the protagonist (Riddick)the music to compliment the swift and chaotic
throughout the duration of the game, and hegameplay. The graphics in the game were truly
was captured by a bounty hunter named Johns.exemplary for its time. All of the
Furthermore, Riddick was sent to a maximumenvironments from the prison to the
security prison known as Butcher Bay andcharacters looked stunning. Vin Diesel really
attempts to escape the harsh prison. Thelooked like Vin Diesel. The prison itself
gameplay made the game stand out more thanfeels like a hectic and claustrophobic
other games in the first person shooter genreenvironment (which was exactly what a prison
during its time. For one thing, players canshould feel like). I have not been this
regenerate their health (ala Wolverine fromflabbergasted from a video game's visuals
X-Men) by squatting for a short period ofsince Doom and Quake 4. The artificial
time. Gamers can also take full advantage ofintelligence was excellent. Enemies will take
Riddick's vision mode that enables him to seecover, and they will strive to flank you from
more transparently in the dark (puttinga variety of angles. For example, turning on
players in an advantageous situation). Thea flashlight will give away your current
game can go from a clandestine stealth gamelocation. They are more vigilant that your
to a full blown eradicate anything andaverage first person shooter foes that you
everything that moves game instantaneously.will encounter. The game was a first person
The most revolutionary aspect of the gameplayshooter that did not coerce gamers into
had to be the hand to hand fight sequences.accomplishing tasks they did not want to do.
It was rudimentary but entertaining at theA few minor flaws with the game was the lack
same time. All of Riddick's attacks literallyof a actual heads up display, multiplayer,
packs a punch. Attacking and blocking hadand the extended load times. The absence of a
responsive controls and provided an immersivetargeting reticule made the game more arduous
ambiance; moreover, Riddick could executethan it needed to be, and it was a hassle not
various counter attack maneuvers. The mostknowing how much ammunition was left in your
visceral of these attacks was to force anweapon. Many gamers will be flustered with
adversary  to  shoot  himself.the somewhat prolonged load times. Having no
multiplayer really decreases the replay value
Chronicles of Riddick has a gameplay featureof the game. This was also hurt by the fact
that prevents Riddick from utilizing certainthat the game had merely ten hours of
weapons. This may seem gratuitous, but it wasgameplay. Fortunately, the game was
integrated into the game perfectly. Forengrossing enough that it will entice gamers
instance, the assault rifles that guards hadto play through it more than once. Overall,
equipped had a distinctive DNA fingerprintthe game was a dark and gritty gaming
system. When Riddick tried to fire a weaponexperience than first person shooter fans
that was unauthorized, he would receive anwill acclaim.
electrical shock. This stopped gamers from



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