| The Chronicles of Riddick: Escape from | | | | shooting guns that the opponents had. There |
| Butcher Bay made its debut on the Xbox back | | | | was a limited array of weapons at your |
| in June of 2004. The video game was a prequel | | | | disposal. Handguns, machine guns, and |
| to the Pitch Black movie from 1999, and the | | | | shotguns were mostly being used in the game. |
| game was a first person shooter (ala Halo, | | | | The audio in the game was absolutely amazing. |
| Halo 2, Halo 3). It revolved around the | | | | It had the best voice acting I have ever seen |
| arrogant and fearless Richard Riddick (also | | | | in an Xbox video game. Every prisoner that |
| known as Vin Diesel). The storyline in the | | | | was held captive had their own mannerisms. |
| game was fairly self-explanatory. Gamers were | | | | The game did a brilliant job of implementing |
| in control of the protagonist (Riddick) | | | | the music to compliment the swift and chaotic |
| throughout the duration of the game, and he | | | | gameplay. The graphics in the game were truly |
| was captured by a bounty hunter named Johns. | | | | exemplary for its time. All of the |
| Furthermore, Riddick was sent to a maximum | | | | environments from the prison to the |
| security prison known as Butcher Bay and | | | | characters looked stunning. Vin Diesel really |
| attempts to escape the harsh prison. The | | | | looked like Vin Diesel. The prison itself |
| gameplay made the game stand out more than | | | | feels like a hectic and claustrophobic |
| other games in the first person shooter genre | | | | environment (which was exactly what a prison |
| during its time. For one thing, players can | | | | should feel like). I have not been this |
| regenerate their health (ala Wolverine from | | | | flabbergasted from a video game's visuals |
| X-Men) by squatting for a short period of | | | | since Doom and Quake 4. The artificial |
| time. Gamers can also take full advantage of | | | | intelligence was excellent. Enemies will take |
| Riddick's vision mode that enables him to see | | | | cover, and they will strive to flank you from |
| more transparently in the dark (putting | | | | a variety of angles. For example, turning on |
| players in an advantageous situation). The | | | | a flashlight will give away your current |
| game can go from a clandestine stealth game | | | | location. They are more vigilant that your |
| to a full blown eradicate anything and | | | | average first person shooter foes that you |
| everything that moves game instantaneously. | | | | will encounter. The game was a first person |
| The most revolutionary aspect of the gameplay | | | | shooter that did not coerce gamers into |
| had to be the hand to hand fight sequences. | | | | accomplishing tasks they did not want to do. |
| It was rudimentary but entertaining at the | | | | A few minor flaws with the game was the lack |
| same time. All of Riddick's attacks literally | | | | of a actual heads up display, multiplayer, |
| packs a punch. Attacking and blocking had | | | | and the extended load times. The absence of a |
| responsive controls and provided an immersive | | | | targeting reticule made the game more arduous |
| ambiance; moreover, Riddick could execute | | | | than it needed to be, and it was a hassle not |
| various counter attack maneuvers. The most | | | | knowing how much ammunition was left in your |
| visceral of these attacks was to force an | | | | weapon. Many gamers will be flustered with |
| adversary to shoot himself. | | | | the somewhat prolonged load times. Having no |
| | | | multiplayer really decreases the replay value |
| Chronicles of Riddick has a gameplay feature | | | | of the game. This was also hurt by the fact |
| that prevents Riddick from utilizing certain | | | | that the game had merely ten hours of |
| weapons. This may seem gratuitous, but it was | | | | gameplay. Fortunately, the game was |
| integrated into the game perfectly. For | | | | engrossing enough that it will entice gamers |
| instance, the assault rifles that guards had | | | | to play through it more than once. Overall, |
| equipped had a distinctive DNA fingerprint | | | | the game was a dark and gritty gaming |
| system. When Riddick tried to fire a weapon | | | | experience than first person shooter fans |
| that was unauthorized, he would receive an | | | | will acclaim. |
| electrical shock. This stopped gamers from | | | | |