The Chronicles of Riddick: Escape From Butcher Bay

The Chronicles of Riddick: Escape from Butcher Bayshock. This stopped gamers from shooting guns that
made its debut on the Xbox back in June of 2004.the opponents had. There was a limited array of
The video game was a prequel to the Pitch Blackweapons at your disposal. Handguns, machine guns,
movie from 1999, and the game was a first personand shotguns were mostly being used in the game.
shooter (ala Halo, Halo 2, Halo 3). It revolved aroundThe audio in the game was absolutely amazing. It had
the arrogant and fearless Richard Riddick (also knownthe best voice acting I have ever seen in an Xbox
as Vin Diesel). The storyline in the game was fairlyvideo game. Every prisoner that was held captive had
self-explanatory. Gamers were in control of thetheir own mannerisms. The game did a brilliant job of
protagonist (Riddick) throughout the duration of theimplementing the music to compliment the swift and
game, and he was captured by a bounty hunterchaotic gameplay. The graphics in the game were
named Johns. Furthermore, Riddick was sent to atruly exemplary for its time. All of the environments
maximum security prison known as Butcher Bay andfrom the prison to the characters looked stunning.
attempts to escape the harsh prison. The gameplayVin Diesel really looked like Vin Diesel. The prison itself
made the game stand out more than other games infeels like a hectic and claustrophobic environment
the first person shooter genre during its time. For(which was exactly what a prison should feel like). I
one thing, players can regenerate their health (alahave not been this flabbergasted from a video
Wolverine from X-Men) by squatting for a shortgame's visuals since Doom and Quake 4. The artificial
period of time. Gamers can also take full advantageintelligence was excellent. Enemies will take cover,
of Riddick's vision mode that enables him to seeand they will strive to flank you from a variety of
more transparently in the dark (putting players in anangles. For example, turning on a flashlight will give
advantageous situation). The game can go from aaway your current location. They are more vigilant
clandestine stealth game to a full blown eradicatethat your average first person shooter foes that you
anything and everything that moves gamewill encounter. The game was a first person shooter
instantaneously. The most revolutionary aspect ofthat did not coerce gamers into accomplishing tasks
the gameplay had to be the hand to hand fightthey did not want to do. A few minor flaws with the
sequences. It was rudimentary but entertaining at thegame was the lack of a actual heads up display,
same time. All of Riddick's attacks literally packs amultiplayer, and the extended load times. The
punch. Attacking and blocking had responsive controlsabsence of a targeting reticule made the game more
and provided an immersive ambiance; moreover,arduous than it needed to be, and it was a hassle not
Riddick could execute various counter attackknowing how much ammunition was left in your
maneuvers. The most visceral of these attacks wasweapon. Many gamers will be flustered with the
to force an adversary to shoot himself.somewhat prolonged load times. Having no multiplayer
Chronicles of Riddick has a gameplay feature thatreally decreases the replay value of the game. This
prevents Riddick from utilizing certain weapons. Thiswas also hurt by the fact that the game had merely
may seem gratuitous, but it was integrated into theten hours of gameplay. Fortunately, the game was
game perfectly. For instance, the assault rifles thatengrossing enough that it will entice gamers to play
guards had equipped had a distinctive DNA fingerprintthrough it more than once. Overall, the game was a
system. When Riddick tried to fire a weapon thatdark and gritty gaming experience than first person
was unauthorized, he would receive an electricalshooter fans will acclaim.